ATTAC Online Help
III –Frequently Asked Questions
IV - Troubleshooting
V- Contact Us
VI – TWX Sync
- Getting Started
Start ATTAC by running the
ATTAC Program. This will bring up the session window.
Start by entering the server
name and port number (default port is 23). Click Here for illustrated
instructions on setting up a game.
Once you get tour game set up
and running, the next thing you will need to do is update your CIM!
You’ll want to do this often. A lot of ATTAC’s features are dependant on fresh
data. Updating your CIM will make sure ATTAC has the most recent sector warps
and port information. CIM is an acronym for Computer Interrogation
Mode. Update your CIM by selecting “Mapping” from the top menu bar then select
“Start CIM” from the drop-down menu. ATTAC will capture this data as you move
through the universe, but running your CIM will fill in any information that
ATTAC didn’t pick up on it’s own. Any veteran Trade Wars player will tell you
that keeping your CIM up to date is a primary step to making your scripts more
productive, and you a better player.
From ATTAC’s main console,
you’ll see a few things. Along the left side of the game screen you’ll see the
“Status Panel”. The Status panel keeps you informed of your vital
statistics while you’re playing the game (Figs, shields, credits, holds, etc.).
This will update on it’s own while you’re playing or running a script..
At the bottom of the Status Center
is the TWX sync Status window that tells you about the data you are sending and
receiving from the Sync server, and the Script status window, which shows you
information about any scripts currently running.
Along the bottom of the game
screen, you’ll see the “Message Center”. The Message Center keeps you informed
on what’s happening in the game (messages, alerts, etc.). While running an
ATTAC script, the Status window will tell you about what the current script is
- Menu Overview
Script Starting Key:
(C) Starts from “Command” prompt
(S) Starts from “Command” prompt at Stardock
System – This connects you to a TWGS game
Disconnect - This will disconnect you from a TWGS game server.
Helper Parses Data – When checked, allows ATTAC to recognize game data such
as known planets, known fighters, current sector etc… Uncheck this to turn off
the ATTAC parser. This makes a ATTAC run faster but ATTAC will not recognize
any new data.
Reset Game – This erases all information ATTAC has stored about the
current game. You would use this if your game is re-banged (with the same
settings), or if you’re database is corrupted and you need to start from
Exit – Terminates the current ATTAC program session.
User Scripts - Click here to select which of your REXX scripts you want to
run. To run encrypted scripts, select from the dropdown files of type
“Encrypted REXX Scripting Files”
Quasar Cannon Calc - Calculates Quasar Cannon blasts. To do this,
land on the planet you want to invade and take the first 2 blasts from the
cannon. Enter the damage figures in the boxes provided and the calculator will
tell you how much fuel is left on the planet and what the next 10 blasts will
be. Will work on any type planet
Move To Sector (Control O)- This will warp you to a sector. (c)
Photon and Move - Type the sector you want to launch a
Photon Torpedo into and it’ll launch the photon and move into that sector. (c)
Use Mine Disrupters – Type the sector you want to launch
mine disrupters into and it will launch N of them (c)
Escape - Allows you to escape to a predetermined sector
allowing you to get out of a jam. (c)
Pay Tolls – Gives you the option to pays/kill or do
nothing when encountering any toll fighters. Gives you the option to kill or do
nothing when encountering any defensive fighters. ATTAC will not attack
fighters even if you select the kill option when there are more than 50
fighters in the sector.
Blind T-Warp Protection – Prevents you from T-Warping your ship to sectors where
none of your fighters are; thereby, destroying your ship. Registered version
Self Destruct Protection – Prevents you from
self-destructing. Registered version only
Auto Haggle – Automatically haggles at ports for
experience while trading
Show Message Center – Shows the message center at
bottom of the screen
Show Status Center – Shows the Status center at the left of the screen
Show Warp Paths – Shows warp paths to selected sectors
Macros – Allows you to make macro keys to run custom
scripts and keystrokes. To run a rexx script, add a macro like this “rexx:
script.zrx” (without the quotations)
Options - Allows you to reconfigure your game settings.
Dead End Sectors - Shows any dead end sectors you’ve come across while
exploring the universe. Great for finding a secure home for your empire.
Show Bubbles - Finds bubbles with a user-defined
minimum and maximum sector size, how many entrances you want, etc. Shows in map
Show nearest fighters – Self-explanatory, shows
nearest fighters to a given sector. It will only search a radius of 10 sectors.
Show known planets – Shows any planets you’ve
come across in your exploring. Useful for keeping tabs of enemies
Show known fighters – Shows fighters you’ve found
in your exploring
Show blocked ports – Shows ports blocked by other player’s fighters
Show avoided sectors – Shows any sectors you’ve put on your avoid list
Show map – Shows a map of sectors surrounding the one you’re in.
You can click on any sector in the map to re-center the map
Show sector information – Gives info on current sector and adjacent warps
Show maxed ports –Shows ports with a maximum amount of Fuel Ore/Organics/Equipment
Show ports under construction – Shows ports that
are under construction
Show Class 0 ports – Shows all special ports you’ve
Show 1-way Sectors – Shows sectors with 1-way warps
Planet Colonize – Colonize planets. Allows you to select what method of
warping you want. Allows you to take fuel from a different planet than you are
colonizing. It will then colonize the planet for N cycles. (c)
Buy/Dump – Buys product from a port in your sector or nearby and
dump them on your planet. (c)
Sell from Planet to Port
– Sells product from a planet to a port (c)
Planet Bust – Run from Star dock, you use this
script to build experience. You can name the planet you create whatever you
Buy Planet Shields –Buys planet shields from
any class 0 port or Stardock (c)
Colonists - move colonists between two planets. The planets do not need to
be in the same sector. (c)
Resources - move products between two planets. The planets do not need to
be in the same sector. (c)
Paired Port – Allows you to
move between two ports and trade them down until you reach the minimum
percentage set as part of the ATTAC Options. You can haggle or not haggle. For
non-adjacent ports, just type in the second port manually and the check boxes
should be automatically populated. (c)
Mega Jettison - Ports and
buys a little of everything and haggles each time making experience. (c)
Show Port Type Class
X Port - Shows all ports of type X
Show Pair Ports - Shows all the pair ports
in the game. Equipment-Organic, Equipment-Fuel, and Fuel-Organic. An asterick
is shown if the port is on your bust list .
World Trade – Will
automatically trade at every known paired ports shown in your pair port list and
give you the option of haggling for experience, as well as, dropping fighters
as you go. (c)(TIP: Update your CIM first!)
Sell Steal Move (SSM) - Will
sell equipment to a port then steal back the equipment from that port then it
moves to an adjacent port and repeat the process. Evil only. (c)
Sell Steal Transport (SST) –
Sell, Steal, Transport. Sells to ports, steals from ports then transports to
another ship and repeats the cycle (c)
Bust List - Shows a
list of all the ports you’ve been busted at. Allows you to clear busts
manually. Also allows you to manually add busts
Show Evil Pairs - Show
all XXB ports. Busted ports are marked with an asterisk
World SSM –
Automatically goes from port to port in your evil pair list and performs the
SSM. Refurbishes your ship with holds from Stardock or a Class 0 port. Options
for dropping fighters and for leaving your cash on a planet every N cycles.
Great for making money quickly (c)
Start CIM - Run CIM. Updates sectors
found while exploring and port data via (C)omputer (I)nterrogation (M)ode.
Option to run either Sectors, Ports or Both.
Start ZTM – (Z)ero (T)urn
(M)apping. Great for games with small amounts of turns. Maps the warps in a
universe without costing you turns to do it.
Universe – Automatically explores the
universe starting with any predetermined sector and gives the option to trade
and haggle while exploring. Great way to make money and experience at the
beginning of the game. Requires a ship with holographic scanner. Option to drop
figs while exploring. Options to avoid planets and sectors with more than N
Ether Explore Universe – While at
StarDock, explores universe with ether probes and keeps a log of what it finds (s)
View Ether Explore Log – Views the log
captured while running ether explore script.
Import ... TWX File - Imports TWX version 1 formatted file.
Export ... TWX File - Export a TWX version 1 formatted file. You
can use this to share your game data with other helpers that support the
- Exports unexplored sectors
(unexplored.txt)- Exports all unexplored sectors from Data Base
- All CIM Data (cim.txt) -
Export all cim data in text.
- CIM Sectors (sectors.txt)
- Export ONLY sector data as text.
- CIM Ports (ports.txt) -
Export ONLY port data as text.
Connection Configuration – This is where
you identify the TWX Sync server that ATTAC will connect to and share game data
through. See also: TWX Sync Server
Remote Connection Viewer - This allows other players to connect to ATTAC and watch
you play. This is ALWAYS turned off by default each time you start ATTAC. To
enable it, click the checkbox “Enable Remote Connection” on the form. The
default port is 2004 and the default password is “attac”. You can change these
settings when you create a new game or by selecting ATTAC->Options. ATTAC
supports up to 10 connections.
Print Debug info to screen – If you
have trouble with attac, select this menu item, and copy all the data and paste
it into an email to firstname.lastname@example.org
Switch Game Databases - Switch to
another database without logging off. If you switch in the middle of a game,
make sure the universe sizes match.
Set Allies – Use this to set up your allies. This will only affect
toll or defensive Fighters you encounter. If your ally is in a corp, then those
corporation fighters are also considered as an ally. ATTAC will always pay
tolls you run into if that toll belongs to an ally EVEN IF you have ATTAC set
to kill toll fighters.
Limpet Scanner – Continually scans for
any limpet mines, corp or personal and increments a count for each sector it
appears in. You can then sort the data by count and see which sectors limpit
mines visited most. (The most visited sector is usually their home base)
- Add Players to closed
game. – create a file called “players.txt.” Add one player per line.
Then run this script and select the file “players.txt.” The script will
then add all the players to a game. Options for standard or blank
password. (must be at main tedit menu)
- Upgrade Ports –
Will upgrade ALL the ports in a game. (must be at main tedit menu)
Macro (F3)– Automatically records macros
for your use. To stop recording the macro, select this item again or hit F3.
(up to 100 characters)
Play Fast Macro (F4)– Automatically plays
Web Resources – http://www.tw-attac.com
Documentation - A link to the online docs.
Register ATTAC - Registered your version of ATTAC by entering your reg
About - Version Number and other stuff.
Cutting and Pasting
Copy - ATTAC does not have a menu option to
copy. To copy text just highlight it. It will automatically be copied to the
Paste - ATTAC does not have a
menu option to paste. To paste text from the clipboard to ATTAC, just click the
right mouse button. To paste data into the fedcomm/private comm windows, use
ATTAC support at email@example.com with question, comments or suggestions
(Click on a link to find the answer)
How do I create a game?
How do i run a REXX script?
How do I create/delete macros?
What is Remote Connection
Viewer and how do i use it?
online forum is located at http://network54.com/Hide/Forum/27576 . You can
post suggestions, bugs and comments as well as read up on other peoples
thoughts of ATTAC.
Scripting Support and TWX
This file is the support doc
for REXX scripting
This file is the support for the TWX
ATTAC Revision History
in text format (updated 3/26/2000)
Tradewars 3.xx Revision
History in HTML format (updated 11/13/1998)
do I register?
To www.tw-attac.com and click on 'Purchase'. Then click on 'Click here to use
our Secure Server' Once you have purchase ATTAC, I will automatically receive
email notification and request from you four (4) Tradewars Handles. Once I
receive those from you, I will send you the registration codes for those
ZTM save the data if it crashes or I lose my connection?
since ZTM saves the data as it scrolls across the screen in real-time.
Therefore, you only need to start off from where you last left off
What does it mean in port listings when I see ?? as the port amount or
That means that ATTAC does not know the amount or percentage. Lets say you pass
through a sector. ATTAC only sees the port type so it will register a unknown
Please explain further since i am still confused. I ran CIM, shouldn’t the
ports change from ?? to the actual amount?
They should but there is a chance the might not. The reason is this.
Lets say an opposing player drops a toll fig in that section. In this case,
that port does not show up on your CIM. Therefore, ATTAC will know
"see" that section and it will remain as a ??
I am using Show Nearest Fighter. I know i have a fighter 10 hops away. Why
isn't it showing up?
The reason is that ATTAC limits the total number of sectors that it searches.
Currently the limit is 1,000,000. After it reaches that number and it has not
located a fighter, you get "No fighters found in 10 sector radius)
Mathematically, if every sector had 6 warps, searching through a radius of 10
sectors would be 6 raised to the power of 10 which is 60,466,176 which would
take a long time.
IV - Troubleshooting
Problem: My Status panel is not updating (or shows all
1) Press “I” from the command prompt
2) Update your CIM
Problem: ATTAC seems to be running very slow, or is
1) Make sure it is not the game server
first. Try connecting to the game using Windows telnet client and see if the
game still seems to be operating slowly. To connect using windows telnet client
click Start> Run> then type in the window telnet://<your game server
address>. Just remember that while connected using this method you don’t
have the use of ATTAC’s advanced features (Blind Warp / Self Destruct
2) Remove any old installations of
TW-ATTAC, Since the new installation may be trying to update your old
libraries, Sometimes this can really slow things down, or even make the helper
For Further information, visit ATTAC’s FAQ Page.
V – Contact Us
You can contact ATTAC in a few ways:
If you have a general question, or are
looking for more effective ways to use ATTAC, or just want to swap tips with
other ATTAC users, you can look through, or post it in the Forums on the ATTAC web site.
If you need more specific help, you can
contact ATTAC Support at firstname.lastname@example.org
TWXSync is a
real-time synchronization server for compatible Tradewars Helpers. When
connected to the TWXSync server, your Tradewars client is constantly
sending/receiving data to/from teammates connected to that game.
TWXSync will revolutionize tradewars, the way scripting
did. All teammates will instantly have real-time access to ALL other teammate’s
data. As you see a port’s information, that amounts and percents will instantly
be sent to the sync server. Anyone connected to that game will instantly get
the information sent to them. If they are offline, then they will get the
information when they sign on.
For all the documentation, visit the TWX Sync page.